How to generate a runnable Mac standalone from Windows
Richard Gaskin
ambassador at fourthworld.com
Wed Mar 17 15:15:41 EDT 2010
Scott Rossi wrote:
> Recently, Richard Gaskin wrote:
>> ...
>> As a workaround based on an earlier related discussion here, I'm
>> considering storing a zipped copy of the Mac app bundle, and spitting
>> that zip file out with an instruction for the user to unzip it on OS X
>> before running it there.
>>
>> But that's a lot of hassle for them and many users will just get confused.
>>
>> It'd be much nicer to be able to spit out a working Mac app bundle - but
>> how can I do that from Windows?
>
> DMG ?
Thank you Scott and Lyn for the suggestion, but for our needs that still
requires some intermediate file as with our Zip workaround. The upside
to Zip is that it makes a decompressed copy in the same folder on the
USB drive, runnable in place and we can then delete the Zip when our app
runs.
With a DMG the user has to figure out why they have a new volume on
their Mac desktop (you'd be surprised by how many users find DMGs
confusing (see the links at the bottom of
<http://revjournal.com/blog.irv?pid=1261255254.58153>).
For now we'll go with a Zip, but it says a lot about the Mac-centric Rev
community that not being able to make runnable Mac apps from Windows
isn't a big issue (yet).
Given the Mac's Unix requirement of setting the executable bit I don't
think there's a way around it. It's just hard to imagine that every
RevStudio for Windows user logs into terminal on their Mac and chmods
their Mac standalones to make them runnable; maybe there just aren't
that many Rev folks with a Windows license deploying to Mac OS.
--
Richard Gaskin
Fourth World
Rev training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
revJournal blog: http://revjournal.com/blog.irv
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