OT: locking software to one specific machine?
Richard Gaskin
ambassador at fourthworld.com
Thu Mar 4 09:47:49 EST 2010
Peter Alcibiades wrote:
> Completely OT question. Do any of you do this? The method is that the
> machine on first run produces a machine ID, and you then issue a license
> key which is tied to that ID. The software can only be run on that
> specific machine.
I don't bother, instead just using the more common method of
machine-independent reg codes. Like I tell my customers, "We don't
punish you for your good fortune of owning more than one computer." :)
In the modern world many people own more than one computer, and by
choosing to have per-person licenses rather than per-machine licenses we
keep our support costs down by not having to deal with angry people when
they upgrade their computer or change their NIC.
I'm sure this allows a certain amount of piracy among our customers, but
the cost-benefit ratio of both methods favors flexibility for the
customer with our products.
In certain markets this may not always hold true. For example, games
and music software are the two most pirated categories (which is
especially ironic for music, given that musicians make their living from
intellectual property).
So like any security consideration, you'll have to consider the relative
ROI for your product.
But it may be helpful to keep in mind that security is overhead, while
features are investment. So here, using minimal security lets us focus
on adding features which encourage sales among honest people, the only
people who ever pay for software anyway.
All software can be hacked, most within three days of release. Game
companies who spend millions on security do so with the hope of
postponing the inevitable cr at ck by just 60 days. Fortunately, few
honest people take on the risk of downloading cr at cked copies from random
sites in the PRC or Russia (home to some 90% of cr at ck sites), many of
which are loaded with keyloggers and other zombieware.
--
Richard Gaskin
Fourth World
Rev training and consulting: http://www.fourthworld.com
Webzine for Rev developers: http://www.revjournal.com
revJournal blog: http://revjournal.com/blog.irv
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