[Ann] Build your own games
-= JB =-
sundown at pacifier.com
Tue Jan 26 08:51:19 CST 2010
Showing every aspect of creating a commercial application in Rev
alone is worth the money
and then to provide the code, artwork & sounds too plus allowing
people to use it royalty free
to make their own version of the game is as good as it gets.
You got my money!
On Jan 26, 2010, at 6:08 AM, Malte Pfaff-Brill wrote:
> Hi all,
> As you know my company has been writing games for quite a while.
> Using our animationEngine, we have been able to create fast, fun,
> award-winning games using Revolution. However, recent changes in
> our business plan do not leave enough time to continue our game
> efforts. Most revenue comes from health care software, so the other
> guys of derbrill will focus mainly on that.
> I will remain your contact person for all things revolution
> related. In my endeavors as a rev consultant I will set up a few
> new ideas to move things forward.
> What does this mean? As we move out of games creation, we want to
> make it easy for others to take our place!
> Starting today, we are offering a source-code, heavily commented
> version of drops! We will let you build your own version of our
> games. Our first release is drops!, our bestseller game. You may
> obtain a license to the sources for an introductory price of $59
> ($79 as of Feb. 14th).
> All the best,
> use-revolution mailing list
> use-revolution at lists.runrev.com
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