standalones interacting over the web
bvlahos at mac.com
Sun Jan 17 22:30:10 CST 2010
Check out the chat server sample stack. It shows how to create a server and send information to and from clients.
On Jan 17, 2010, at 7:42 PM, Nicolas Cueto wrote:
> Where in the Rev documentation (or sample stacks?) should I be looking to
> learn how to do the following?
> Given 6 identical standalones running of 6 computers all internet connected,
> I want an event X triggered on any one of those computers to be immediately
> relayed to the other 5 computers.
> An example of what I'm planning is a multiple-choice quiz. As soon as the
> contestant on computer A buzzes in, her choice should display immediately on
> the other contestants' computers B thru F.
> My guess is that to enable stacks to "wait", sockets will be involved.
> I'm also guessing that these are the three Rev elements (one local, two
> server-side) I'll nee for this multi-player multiple-choice quiz standalone:
> 1) the stack itself
> 2) a Rev cgi-script to co-ordinate the interaction between standalones
> 3) an SQL table to store or temporarily hold game-related variables
> Thank you.
> Nicolas Cueto
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