How do I 'see' if an object has a behavior?

Andre.Bisseret Andre.Bisseret at inria.fr
Wed Feb 24 11:36:37 CST 2010


Sorry for my late answer;

In my opinion, not as bug; might be as an enhancement.

André

Le 23 févr. 10 à 18:43, Graham Samuel a écrit :

> Yes, I see that now... thanks for pointing it out.
>
> So should I report this anomaly as a bug, do you think?
>
> Graham
>
> On Tue, 23 Feb 2010 18:10:35 +0100, "Andre.Bisseret" <Andre.Bisseret at inria.fr 
> > wrote:
>
>> Le 23 févr. 10 à 17:00, Graham Samuel a écrit :
>>
>>> This is a very simple-minded question, but I haven't used behaviors
>>> very much. While examining Scott Rossi's charming time-setting
>>> stack, I looked at the properties of one of the sliders and noticed
>>> that there was no mention of its behavior in any of the inspection
>>> categories. However, if I put
>>>
>>> put the behavior of graphic "startslider"
>>>
>>> into the Message Box, sure enough, I get the long ID of the button
>>> containing the behavior script.
>>>
>>> So if I didn't know in advance that an object had a behavior, how
>>> would I know? Have I just missed something in the Property
>>> Inspector? Nothing to be seen in the User docs (but then searching
>>> it is tough).
>>>
>>> Feeling foolish
>>>
>>> Graham
>>> _______________________________________________
>>
>> Bonjour Graham,
>>
>> For other objects (differents kinds of button, or of fields, ) the
>> possible behavior is mentionned at the very bottom of the "basis
>> properties" pane in the inspector.
>> But, your are right this seems not the case for graphics, nor for
>> stacks which however can inherit a behavior.
>>
>> bizarre ;-)
>>
>> Best regards from Grenoble
>>
>> André
>
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