Behavior Nightmare

Sivakatirswami katir at
Sat Feb 13 20:27:10 EST 2010

Scott Rossi wrote:
>  I assume that card-level behaviors
> should "fall through" to stack-level behaviors, but weirdly, I got script
> errors saying the handler/function couldn't be found.  I tried a simple test
> stack and stack-level behaviors appear to work there, so I can't figure out
> what's going on.  

I just getting into behaviors also, I'm curious to better understand 
what you are doing and what works and what does not.

 I thought a behavior was placed in an object (typically a button, 
right?) and then you set the behavior of  whatever other object (the 
stack in your case?) to the long ID of the object that has the behavior 
(the aforementioned button)

Now, I'm not sure what you mean by "card-level behaviors falling thru to 
stack-level behaviors" but  from one point of view it makes sense that 
the behavior cannot be found, because the button that contains the 
behavior is not really in the message path as we normally understand the 
message path.  In fact, I could have sworn that the nature of behaviors 
not being in the message path was part of their "charm" so to speak... 
i.e. you would deliberaty keep certain handlers segregated from the msg 
path by having them be behaviors.

Of course, I really don't know what I'm talking about so take all of the 
above with a grain of salt.


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