What with all it's features and platforms I sometimes forget

Geoff Canyon Rev gcanyon+rev at gmail.com
Mon Dec 27 03:06:17 EST 2010


On Fri, Dec 24, 2010 at 12:41 AM, Richmond <richmondmathewson at gmail.com>wrote:

>
> Well; good, effective programming is rarely either EASY or FUN; and more
> often
> than not involves a lot of prolonged effort, thought, and hard work.
>

Programming is like playing tennis. I'm sure there are professional tennis
players who don't enjoy playing the game. They've either grown tired of it,
or they simply discovered they had the knack, or fell into it somehow and
now they're stuck. But in general, good players like the game, or even love
it. It's just so much easier to be good at something you enjoy doing, and it
is absolutely possible to find programming fun, even when it's hard.

To tell would-be end-users that they can create wonderful things without a
> fairly serious
> investment of time and effort is simply disingenuous.


I disagree. Granted I have more than a few years invested, but most of the
things I've created over the years have been quick and simple. LC's
advantage over other languages/environments starts near infinity, and drops
to zero or even negative as the size of the project grows. At the one
extreme is the fact that I can create a workable program and compile it for
several platforms in five minutes or less. In the middle, I have many times
prototyped something in less than an hour or two that dropped jaws. At the
other extreme there are the times I would kill or die for real handler-level
integrated source control. Or macros -- what I'd give for macros.

gc



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