Geometry Manager Re: Stack window/screen sizes
Martin Blackman
martinblackman at gmail.com
Tue Dec 21 20:26:42 EST 2010
There is also a handy plug in for geometry management by altuit which
i always use. Writes code for you. I dont know about your situation
but i never bother to adjust anything with screen size.
On 12/22/10, Peter Haworth <pete at mollysrevenge.com> wrote:
> Thank you! I just looked at the lesson and it odes indeed clarify
> things. I think I have a huge amount of work ahead of me though since
> I have many screens and some of them have a large number of objects
> that will need to be resized.
>
> I do use a lot of my own cprops so unfortunately won;t be able to use
> the code snippet you gave for getting rid of the Geometry manager
> properties. But if I am understanding the user guide correctly, if I
> don't pass the resizeStack message, the geometry manager will never
> see it and so won;t do anything.
>
> I am now thinking that I may be able to make use of my own custom
> properties along with some common code to implement all this. Without
> that, it sounds like thousands of lines of code. Alternatively, I'm
> naively hoping that I might be able to write some code that will
> simply adjust the size of controls and the distance between them based
> on the ratio between the old and new screen sizes. For example, if
> the user reduces the screen size by 10% horizontally, it seems like I
> should be able to reduce the width of all the controls and the
> horizontal distance between them by 10% and everything should fit.
> I'm sure I;d need a way to deal with exceptions (cprops?). Is that
> too simplistic?
>
> Pete Haworth
>
> On Dec 21, 2010, at 2:36 PM, Björnke von Gierke wrote:
>
>> Hi Peter
>>
>> I made a lesson because of your confusion, maybe it helps? It's
>> called "How to manage and position objects when a stack is resized".
>> If you create the code by yourself, then you at least know who
>> messed up your stack ;)
>>
>> http://tinyurl.com/2adxkwq (leads to runrev.com lesson site)
>>
>> As for the Geometry manager, it works by adding hidden
>> customproperties to every object. A front- or backscript that is
>> part of revGeneral will check for these properties, and adjusts the
>> objects rectangle. revGeneral is a button that is part of the IDE,
>> and also added by the application builder, whenever you build a
>> standalone. The properties are hidden by the IDE, and they are also
>> called revGeneral (note that there's other, non-geometry stuff
>> stored there too, like standalone builder settings). As you found
>> out, the geometry manager is not only highly unreliable, but also
>> confusing and moving objects every which way almost instantly.
>>
>> I am sure this explanation doesn't help you tho. So rest assured
>> that coding your own is not only less confusing, but also easier to
>> maintain. So, to get rid of the geometry manager stuff, you just
>> need to delete all of the cpropsets. For example, from the multiline
>> message box, or some other script you can do the following (Warning:
>> only do it this way if you do _not_ use custom properties yourself,
>> and don't mind to set up the application builders settings from
>> scratch):
>>
>> repeat for the number of cards
>> add one to y
>> repeat for the number of controls
>> add one to x
>> set the custompropertysets of control x of card y to ""
>> end repeat
>> set the custompropertysets of card y to ""
>> end repeat
>> set the custompropertysets of this stack to ""
>>
>> On 21 Dec 2010, at 20:29, Peter Haworth wrote:
>>
>>> Thanks Damien. I've downloaded it and will give it a try.
>>>
>>> Pete Haworth
>>>
>>> On Dec 21, 2010, at 10:47 AM, Damien Girard wrote:
>>>
>>>>
>>>> You can also take a look at NativeGeometry that will handle for
>>>> you all the
>>>> geometry management ;)
>>>>
>>>> http://www.nativesoft.fr/nativegeometry
>>>>
>>>> Kind Regards,
>>>>
>>>> Damien Girard
>>>> NativeSoft, France.
>>>>
>>>> -----Message d'origine-----
>>>> De : use-livecode-bounces at lists.runrev.com
>>>> [mailto:use-livecode-bounces at lists.runrev.com] De la part de Robert
>>>> Brenstein
>>>> Envoyé : mardi 21 décembre 2010 19:36
>>>> À : How to use LiveCode
>>>> Objet : Re: Geometry Manager
>>>>
>>>>
>>>> On 21.12.2010 at 10:13 Uhr -0800 Peter Haworth apparently wrote:
>>>>> Just started trying to figure out the geometry manager. It appears
>>>>> there is already a default for every control to scale it when the
>>>>> user resizes the window. Problem is, it doesn't happen. If I
>>>>> resize my window, all the controls on it that fall completely
>>>>> outside the boundary of the window disappear and any that are
>>>>> partially outside the window are cut off.
>>>>>
>>>>> I'd also add that I tried looking in the LC preferences to see if
>>>>> there was a setting to enable/disable the geometry manager and,
>>>>> with
>>>>> glx2 installed, the only preferences that I could get to were the
>>>>> glx2 ones, not the LC ones.
>>>>>
>>>>> Pete Haworth
>>>>>
>>>>
>>>> As others suggested, rolling your own geometry management is
>>>> recommended for more complex situations. The built-in geometry
>>>> manager works but to a certain complexity only, and when it breaks,
>>>> the time and effort invested in setting it up will got to waste. You
>>>> have indicated that your stack is not simple, so going with the
>>>> built-in manager is not recommended. Others have already hinted that
>>>> geometry management is not that difficult to program. Typically, you
>>>> will have
>>>>
>>>> on preOpenCard
>>>> -- accommodate user-inflicted resizing which occured on another card
>>>> myGeomMgr (the width of this cd),(the height of this cd)
>>>> end preOpenCard
>>>>
>>>> on resizeStack pNewWidth,pNewHeight
>>>> -- accommodate user-inflicted resizing on this card
>>>> myGeomMgr pNewWidth,pNewHeight
>>>> end resizeStack
>>>>
>>>> on myGeomMgr pNewWidth,pNewHeight
>>>> -- card level geometry manager
>>>> constant cMargin = 25
>>>> # do the magic with bg objects
>>>> myBgGeomMgr pNewWidth,pNewHeight -- optional
>>>> # do the magic with card groups
>>>> myGrpGeomMgr pNewWidth,pNewHeight -- optional
>>>> # do the magic with cd objects
>>>> ...
>>>> -- an example resizing a field
>>>> set the width of fld kListFld to pNewWidth-2*cMargin
>>>> set the left of fld kListFld to cMargin
>>>> ...
>>>> end myGeomMgr
>>>>
>>>> Such a setup allows you to call your geometry management also from
>>>> scripts, and allows you to pass parameters between scripts, if
>>>> needed. Normally, one positions/resizes objects relative to card
>>>> edges and other objects, dealing with width and height of each
>>>> object. The order of positioning/resizing is often critical.
>>>>
>>>> Robert
>>>>
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