Running multiple gif animation slow down Rev

Richmond Mathewson richmondmathewson at gmail.com
Fri Apr 16 14:52:04 EDT 2010


  On 15/04/2010 22:11, Alejandro Tejada wrote:
> Hi all,
>
> Could you verify on your configuration
> if running 64 gif animations on the
> same card slow down user interaction
> in Rev?
>
> To test this, import an animated gif
> and using the menu "Replicate"
> create 63 copies.
>
> I am building a game interface and
> one option for players is to choose
> animated gif for their 64 pieces.
>
> When i fill the board with 64 gif
> animations, Rev slows down too
> much and mouse interaction becomes
> difficult or impossible.
>
> Thanks in advance.
>
> Alejandro
Must be a limitation of your computer:

Running a stack (1400 x 900) featuring 64 madly
flapping bats: no obvious slowdown noticeable;
mouseclicks seem unproblematic.

G4 1.25 MHz; 2 GB RAM; Dual Processor.



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