Graphic speed comparison between webLets and desktop stacks
SparkOut
SparkOutYNY at gmail.com
Wed Sep 9 17:55:39 EDT 2009
SparkOut wrote:
>
>
>
> James Hurley wrote:
>>
>> On the Mac there has been a longstanding problem in using repeat loops
>> to control the movement of screen objects. It is necessary to insert a
>> forced screen refresh every time through the loop on the desktop. That
>> problem goes away on the Web. A screen refresh is no longer needed.
>>
>> The stack I wrote is very busy, lots of factors to vary in order to
>> compare all the possibilities. If you have the courage you can
>> compare these things for yourself on the desktop using the stack:
>>
>> go url "http://jamesphurley.on-rev.com/OnRevGraphicTimer.rev"
>>
>> And on the Web, go to
>>
>> http://jamesphurley.on-rev.com/OnRevTimer/test.html
>>
>> The stack is a little busy. Jim Hurley
>>
>> (P.S. On the third card of the stack above I added is a simulation of
>> planetary motion. The speed is fine on the desktop and the motion is
>> very smooth, but it is WAY too speedy on the Web. I didn't include
>> any accommodation for the speed change on the Web. A good example of
>> the need to do so.
>>
>>
> For comparison, I tried some examples on Windows (XP, Rev Enterprise
> 4.0-dp-4, Internet Explorer 8) and got identical* results on the desktop
> stack as with the revlet.
> *OK, I got the range 727, 728 or 729 milliseconds consistently when
> choosing 90 points in the circle and 7 milliseconds on the delay slider.
>
And I meant to say, the blue planet spinning round the sun was high speed to
the point of stroboscopic inability to see where it was at any given point -
both on the web revlet and the desktop stack.
--
View this message in context: http://www.nabble.com/Graphic-speed-comparison-between-webLets-and-desktop-stacks-tp25332280p25373806.html
Sent from the Revolution - User mailing list archive at Nabble.com.
More information about the use-livecode
mailing list