Revolution Media 4.x and Revolution Player 3.x
luis at anachreon.co.uk
Fri Nov 13 03:37:35 CST 2009
The Player makes distribution easier, as in there not being a need to
download and install revMedia in order to see the stacks: Slaps the
stacks onto a USB stick with the Player and can show it off to anyone
without having to get them to 'have to' install revMedia.
On 12 Nov 2009, at 20:32, Richmond Mathewson wrote:
> Jan Schenkel wrote:
>> With revMedia 4.0 being free, why would we still need a Player?
>> The whole idea of giving revMedia away for free, is to let
>> everyone share in the fun - running stacks, deploying them in
>> webpages and letting others take them apart without the ability to
>> password-protect your scripts.
>> Don't panic, revStudio and revEnterprise can still password-
>> protect scripts and these stacks will work just fine in revMedia.
>> But revMedia is about sharing with the rest of the world, and
>> getting more people to try out the revPlatform for themselves.
> I can think of one reason why one might want a Player:
> Imagine a cash-strapped teacher designing a stack with revMedia;
> they might think it a bit too much to expect students to go through
> the whole jingbang of registering for revMedia, downloading it
> and installing it a bit of a clunky way to deliver a "quick-n-dirty"
> educational "media-bite".
> this might also be applied in situations where there are a number of
> students with computers who do not have internet access (this, oddly
> enough, is always overlooked when these arguments come up).
> A Player/Runner + stack will have less of a footprint than revMedia
> + stack
> As an advocate of equipping the under-privileged in this world with
> old computers I believe that a Player/Runner is essential; especially
> one that will run stacks on forms of Linux.
> To personalise this I would like to point out that, while I own
> Rev Studio 4 it does not work on my Pentium 3s running Ubuntu 5.10;
> nor does revMedia 4.
> I have yet to find out how standalones made with 4 'do' on these
> It may well be that they are just too RAM-hungry to function;
> a Player/Runner might solve this problem.
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