Hexagonal Image Frame?

Jan Schenkel janschenkel at yahoo.com
Wed Jul 15 01:03:07 EDT 2009


In the Inspector palete, switch to the Colors&Patterns panel - the right-hand column of buttons is for setting colors, the left-hand column is for setting patterns.

Jan Schenkel
=====
Quartam Reports & PDF Library for Revolution
<http://www.quartam.com>

=====
"As we grow older, we grow both wiser and more foolish at the same time."  (La Rochefoucauld)


--- On Tue, 7/14/09, Joe Lewis Wilkins <pepetoo at cox.net> wrote:

> From: Joe Lewis Wilkins <pepetoo at cox.net>
> Subject: Re: Hexagonal Image Frame?
> To: "How to use Revolution" <use-revolution at lists.runrev.com>
> Date: Tuesday, July 14, 2009, 9:50 PM
> Richard,
> 
> Whether you or Nicolas are correct, I found no way to set
> the backgroundPattern property for a graphic object. Where
> is that Property to be found?
> 
> Joe Wilkins
> 
> On Jul 14, 2009, at 8:41 PM, Richard Gaskin wrote:
> 
> > Rick Harrison wrote:
> >> I'm trying to create a game, and I
> >> wanted to use hexagonal image
> >> frames put tightly together to make
> >> a kind of game board where the
> >> images can change.  Is this possible
> >> to do with Revolution?
> > 
> > You could use a hexagonal graphic, setting the
> graphic's backgroundPattern property to the ID of an image
> you want shown within it.
> > 
> > Not only will that give you what you're looking for
> but for game tiles it's a more efficient use of memory,
> since there's only one actual image object which is copied
> as the backgroundPattern of any graphic objects that use
> it.  For a few tiles this may not matter much, but if
> your game space has dozens or hundreds of tiles this can be
> quite a savings.
> > 
> > --
> > Richard Gaskin
> > Fourth World
> > Revolution training and consulting: http://www.fourthworld.com
> > Webzine for Rev developers: http://www.revjournal.com
> 
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