playing multi-sounds
Thierry
th.douez at gmail.com
Thu Jan 29 07:20:46 EST 2009
Le 28 janv. 09 à 05:14, Judy Perry a écrit :
> My guess is that the latency issue increases proportionately with
> the age of
> the machine being deployed on and the number of simultaneous sound
> files
> being played. Would I guess correctly?
Well, I did install yesterday my stack on the kid's PC ( XP on a
pentium 4 with 512k Ram )
and the latency is about 3-4 seconds !!!!!! at the beginning, and
half a second then.
On my Macbook, it's not really noticeable,
On the big PC of my beta tester, half a second.
So, that could valid your guess.
> In addition to game dev, little
> kiddie ware is big on multiple simultaneous sound files playing and
> those
> are the people likely using low-end machines (I mean, who really
> lets their
> 3 year old with the spilling sippy cup use their MacBookPro/Windows
> analog?).
the case here too :-)
I was thinking to be more responsive, to put all the little sounds in
one mp3 file,
instead of a lot of little mp3 files....
and instead of changing the filename of the player, play with the
currenttime
and manage a list of index to select any sounds ?
Before doing it,
did some of you tried this out and get benefits out of it ?
or experts, do you think I can go in this direction ?
Regards,
Thierry
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