jperryl at ecs.fullerton.edu
Tue Jan 27 16:53:57 CST 2009
While I am not a huge fan of this method, apparently the only way to do
this is with player objects.
I'd vastly prefer HC's 8 sound channels.
On Tue, 27 Jan 2009, Thierry wrote:
> just released my first full *multimedia* app in Revolution.
> A personalized memory game for a 6 years kid as a birthday present.
> A lot of animations, many sounds, synchro between sounds and animation....
> It was an interesting work to learn some part of Revolution I never played
> From this, I would like to go further, and can't see anywhere how ( if
> possible )
> to manage many sounds together. Let's say one music in a background, and some
> "tchoin" or "boing" when someone pass over a button, image.... or click....
> Should work on Mac and PCs
> a plus if it could work on Linux too.
> I found that there is a small ellapsed time when you start a sound by setting
> the filename
> of the player.... Any ways to increase the speed ? ( more responsive )
> Thanks for any links or hints on this topic
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