Deriving an angle from three points
Mark Swindell
mdswindell at cruzio.com
Thu Dec 17 00:47:10 EST 2009
James,
Thanks for this, but starting the Turtle stack did not allow me to calculate the angle. I got an error each time at "Start Turtle." Is there a trick to making the library accessible to other stacks?
Mark
On Dec 16, 2009, at 8:08 AM, James Hurley wrote:
>>
>> Message: 24
>> Date: Tue, 15 Dec 2009 22:21:47 -0800
>> From: Mark Swindell <mdswindell at cruzio.com>
>> Subject: Deriving an angle from three points
>> To: How to use Revolution <use-revolution at lists.runrev.com>
>> Message-ID: <B3725793-6274-4F53-91D2-3154D31F9CDF at cruzio.com>
>> Content-Type: text/plain; charset=us-ascii
>>
>> 40,116
>> 98,186
>> 132,118
>>
>> How would one determine the angle created from three points, such as those above?
>>
>> Thanks,
>> Mark
>>
>
> Mark,
>
> Or even easier. Set the Turtle at the apex and get the angle of the other two points.
>
>
> on mouseUp
> startTurtle --Initiates the turtle graphics library
> penup
> setxy 98,186 --The vertex
> put direction(40,116) into A
> put direction(132,118) into B
> put B-A into dA
> put abs(dA) & cr & abs(180 - dA) into msg box
> choose the browse tool
> end mouseUP
>
> (Assuming your middle point is the apex of the angle you want.)
>
> To run this you will need the TG library. Run this in the msg box
>
> go url "http://www.jamesphurley.com/jhurleyFolder/TurtleGraphics.rev"
>
> Jim Hurley
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