Franklin 3D for Revolution Update

David Bovill david.bovill at gmail.com
Sun Aug 16 16:32:12 EDT 2009


Hi Lynn, I'm raising some funding for a 3D app for Architects. Interested in
becoming a founder / co-investing in feature creation. Would like to know
more about the model formats that are supported - and inter-conversion
between model formats. Is it possible to send us some detail on this?

2009/8/9 Lynn Fredricks <lfredricks at proactive-intl.com>

> Hello all,
>
> A quick update on Franklin 3D - the 3D game and rendering engine for
> Revolution.
>
> We are going to be able to expose Franklin 3D for Revolution very soon to
> founders - I want one more example stack update. We have demo stack just
> about ready - some tasty bits:
>
> - Rendering includes OpenGL, two "software" renderers and Direct X 9
> (Windows only)
> - Loading a Quake Map
> - Unnative UI (there is a UI engine built right into it)
> - 2D sprite engine
> - Collision detection/gravity
> - Custom Scene Nodes
> - Movement
> - Terrain Rendering
> - Rendering to Texture
> - Split Screens (more to come on this - shows multi camera views - maybe
> multiplayer games...)
>
> Some of the effects aren't quite right yet, that's why the delay.
>
> That's the first batch of examples. There's one in the works that show how
> to handle call backs - several more coming.
>
> The demo stack will let you locate the media folder, select windows size,
> select renderer.
>
> Here's my top five Why This is Cool:
>
> - hardware accelerated graphics - both 3D AND 2D
> - lots of model formats supported, game and not game (like OBJ)
> - OpenGL gives you a great cross-platform option when the Mac OS X version
> is available
> - A lot of stuff like collision detection/gravity is REALLY easy
> - Useful for simulations, 3D viewers for graphics catalogs and more
>
> Founders will be able to pre-order, get codes right away and get into a
> private Google Group. Licenses will include 12 months of updates. The
> licensing system will be very similar to how Valentina works.
>
> Ill post other details soon.
>
> Best regards,
>
> Lynn Fredricks
> President
> Paradigma Software
> http://www.paradigmasoft.com



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