Releasing Memory and Virtual Memory
Derek Bump
userevolution at dreamscapesoftware.com
Tue Aug 11 21:35:57 EDT 2009
Well, I tried everyone's suggestions except 1, the use of "send in x
seconds" method. All of the other suggestions resulted in no
improvement in RAM usage... which sucks because they were all pretty
easy to implement.
So with a big thank you to all who chimed in, and my fingers crossed,
I'm going to rewrite the script to incorporate the suggested message
sending. Hopefully that will provide the solution I'm looking for.
Derek Bump
Dreamscape Software
http://www.dreamscapesoftware.com
___________________________________________________________________
Compress your photos quickly and easily with JPEGCompress 2.9!
http://www.dreamscapesoftware.com/products/jpegcompress/
Scott Rossi wrote:
> Recently, Derek Bump wrote:
>
>> Is there any way to force Revolution to "let go" or "release" excessive
>> amounts of memory?
>>
>>
>> I've got a project that scans through a folder of images, imports the
>> image into an image object (via put url "binfile:"), exports it as a
>> JPEG, then puts "empty" into the image object (to free it up).
>>
>> The problem is that after 100 or so images, the amount of memory that
>> Revolution is using is over 1.5 GB's of Real RAM and 3 GB's of Virtual
>> RAM. This, of course, slows down all of my other applications until I
>> close Revolution.
>>
>> Meanwhile, in the same project, I can do the same thing manually with
>> just 1 image, and the memory goes back down. I import the image into an
>> image object, export it, and put "empty" into the object. When I do so,
>> the Activity Monitor shows a 10 MB drop in RAM usage.
>
>
> Three things I would try:
>
> - try setting the filename of the target image, as opposed to using "put
> url"
>
> - save the stack each time after exporting 10 to 20 images or so
>
> - if saving every so often doesn't do anything, try deleting the image
> object, and creating a brand new one, and saving, as opposed to putting
> empty into the existing image
>
> Hope one of these helps.
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, Multimedia & Design
>
>
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