Wow - punching holes in stacks!
Noel
noelf at nomigraphics.com
Thu May 15 17:55:24 EDT 2008
I just tried it on a Windows Vista machine, and I'm not seeing any issues.
Can you upload your stack so I know I'm doing the same as yourself?
- Noel
At 03:21 PM 5/15/2008, you wrote:
>Well creating a new stack adding a button with this script and clicking on
>it works here:
>
>on mouseUp
> > set the backgroundcolor of me to blue
> > set the ink of me to blend
> > set the blendlevel of this stack to 5
> > set the rect of this stack to the screenrect
> > end mouseUp
> >
>
>You need to resize the stack to get the redraw. Only tested on OSX Tiger and
>2.9. If you still need a stack - I can upload it.
>
>2008/5/15 Scott Rossi <scott at tactilemedia.com>:
>
> > Recently, David Bovill wrote:
> >
> > > Is this just a 2.9 thing or did I miss it before?
> > >
> > >
> > > 1. create a stack
> > > 2. Place a button or any control on the card
> > > 3. Give the control a background fill colour
> > > 4. Set the ink of the button to blend - no need to move the slider to
> > set
> > > a blendlevel
> > > 5. select stack properties and set the blendlevel of the stack with
> > the
> > > slider
> > >
> > > Any level of stack blend above I think 2 immediately punches a whole
> > right
> > > through the stack. Interestingly this works for regular polygons as well
> > -
> > > but not if anti-aliased is selected.
> >
> > Hi David:
> >
> > I tried what you describe above and I don't get the same results. The only
> > thing the blendLevel of a stack *should* do is set its overall opacity --
> > unless you designate an image to act as a mask for the stack, a single
> > control shouldn't have any bearing on the stacks appearance. At least, not
> > usually. You may have discovered some unexpected behavior, which could be
> > interesting. Would it possible to post a sample stack somewhere to look
> > at?
> >
> > Thanks & Regards,
> >
> > Scott Rossi
> > Creative Director
> > Tactile Media, Multimedia & Design
> >
> >
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