Wow - punching holes in stacks!
Scott Rossi
scott at tactilemedia.com
Thu May 15 17:05:27 EDT 2008
Recently, David Bovill wrote:
> Is this just a 2.9 thing or did I miss it before?
>
>
> 1. create a stack
> 2. Place a button or any control on the card
> 3. Give the control a background fill colour
> 4. Set the ink of the button to blend - no need to move the slider to set
> a blendlevel
> 5. select stack properties and set the blendlevel of the stack with the
> slider
>
> Any level of stack blend above I think 2 immediately punches a whole right
> through the stack. Interestingly this works for regular polygons as well -
> but not if anti-aliased is selected.
Hi David:
I tried what you describe above and I don't get the same results. The only
thing the blendLevel of a stack *should* do is set its overall opacity --
unless you designate an image to act as a mask for the stack, a single
control shouldn't have any bearing on the stacks appearance. At least, not
usually. You may have discovered some unexpected behavior, which could be
interesting. Would it possible to post a sample stack somewhere to look at?
Thanks & Regards,
Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
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