Storing Data Stacks inside OSX Bundle
Shari
shari at gypsyware.com
Sun Nov 18 09:32:13 EST 2007
I was doing it that way for awhile, storing stacks inside the MacOS
folder of an OSX bundle. There are some caveats, but I'll tell you
how it works.
Right-Click on your application's icon. A menu will appear. Select
"Show Package Contents".
There will be one folder called Contents. In that folder is a folder
"MacOS". This is where you store the stack. That is also where your
actual app resides.
First Caveat: Getting the filepath to the stack. In your main app
stack script:
global pathToSaveFile
put the effective fileName of this stack into pathToSaveFile
if the platform is "MacOS" then
repeat 3
delete the last item of pathToSaveFile
end repeat
end if
put "yourSaveStack.rev" into the last item of pathToSaveFile
This sets you up with a global you can call all thru the program to
access your save file.
The second caveat is that nowadays, even Macs are getting cranky
about where their users are allowed to write to. I just recently
ended up redoing my whole method of saving data. If the user cannot
write to this location, saves will fail.
Here is my alternate solution:
Synopsis:
I name the save stack something other than what I really want it to
be called, compress it, and store the compressed version in a custom
property of the main app stack. Now, it doesn't even exist outside
the main app stack. When the user installs the app, it decompresses
the stack from the custom property, and puts it in a Prefs folder
someplace writeable on the users computer. It renames the stack to
the desired name. This prevents that awful "Stack in memory, do you
want to purge?" dialog.
Possible Gotcha:
When your save stack is stored outside the main app folder this way,
if the user installs an updated version of your app, it will not
replace the save stack unless you specifically tell it to. So I
versioned the stack. I don't want it to automatically be replaced
when someone updates, unless I've actually changed that stack.
Full code and instructions to make this all work, along with one final Gotcha:
In a stack with a button with no other purpose but to compress stacks
and store them as custom properties of other stacks:
on mouseUp
answer file "Select a stack to store compressed data such as
yourMainStack.mc"
# yourMainStack.mc has a latestPrefsVersion custom property
if it is empty then exit to top
put it into storageStack
answer file "Select a stack to compress such as prefStack.mc:"
# prefStack.mc has a currentPrefsVersion custom property
if it is empty then exit to top
put it into stackToShrink
put url ("binfile:" & stackToShrink) into s
set the stackData of stack storageStack to compress(s)
save stack storageStack
beep
end mouseUp
If you have multiple stacks that might need to be replaced, you will
need to version each replaceable stack, I am using custom properties.
This allows you to independantly replace a stack. For example, if
your application is versioned 12, but the prefStack is versioned 10,
you might not need or want to replace the prefStack. So you don't
compare the prefStack version to your main app version, but to the
prefStack that is compressed inside of your app, assuming someone
always downloads a completely new app when they upgrade. Rather than
decompress the stack and check the version, create a custom property
in the main app for each replaceable stack, and check against it.
In your startUp routine where you check versions, and replace a stack
if the compressed custom property is a newer version:
put the latestPrefsVersion of stack primaryAppStack into newV
put the currentPrefsVersion of stack prefStack into oldV # UserPrefs
if oldV is not a number then # for legacy, older stacks weren't versioned
put 1 into oldV
end if
if newV > oldV then
if "UserPrefs" is in the stacksInUse then
stop using stack "UserPrefs"
end if
if "UserPrefs" is in the openstacks then
close stack "UserPrefs"
end if
delete stack "UserPrefs"
delete file prefStack
# if you are using a custom filetype or stackFileType
# set your fileType or stackFileType before decompressing
put decompress(the stackData of stack yourMainStack.mc) \
into url ("binfile:" & prefStack)
Final note: Once I moved the prefStack out of the main application
folder into a preferences folder somewhere else on the user's
computer, I encountered another problem that caused me grief. If I
edited the stack via "go stack prefStack", I was editing not the
stack that gets compressed and distributed with the program, but the
stack that is created in the Preferences folder somewhere. Now my
app checks for the environment and loads a stack accordingly. Only
if it's a standalone does it launch the prefStack in the Preferences
folder somewhere, otherwise it launches the prefStack that is in the
same folder as the app during development. The one that gets
compressed into a custom property.
>I saw that someone else was doing this... you can store a "main"
>stack (which needs to be saved) inside the standalone, splash screen
>engine stack's bundle... and seems to all work just fine...
>
>This has the obvious advantage of making sure they don't get
>separated, user just sees a single application file.
>
>any caveats to keep in mind? (besides the obvious one of the data
>stack getting out on upgrade)
>
>skts
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