AW: why does my popup menu works only in a function call?
Tiemo Hollmann TB
toolbook at kestner.de
Wed May 9 12:25:49 EDT 2007
Thanks Ken, I'll give it a try.
> -----Ursprüngliche Nachricht-----
> Von: use-revolution-bounces at lists.runrev.com [mailto:use-revolution-
> bounces at lists.runrev.com] Im Auftrag von Ken Ray
> Gesendet: Mittwoch, 9. Mai 2007 18:06
> An: How to use Revolution
> Betreff: Re: why does my popup menu works only in a function call?
>
> > I would like to understand, what the difference is and what my fault is
> why
> > the second approach doesn't work.
>
> Well, I don't know why the app freezes, but if you are calling a
> handler from within another handler, you don't need to use "send" if
> it's in the message passing hierarchy (since "send" is intended for
> sending a message *to* a specific object, and you didn't provide one).
>
> So for example, if your "mausMenue" handler was in the same object as
> the mouseDown, or in the card script of the card that had the
> "mouseDown" trap, or was in its stack script or in any libary you had
> put into use, you could simply use this mouseDown handler:
>
> on mouseDown
> mausMenue
> -- (other code here, if any)
> end mouseDown
>
> and have the called handler be:
>
> on mausMenue
> popup stack "mausMenue"
> end mausMenue
>
> HTH,
>
> Ken Ray
> Sons of Thunder Software, Inc.
> Email: kray at sonsothunder.com
> Web Site: http://www.sonsothunder.com/
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