Drag and Drop Problem
Joe Lewis Wilkins
pepetoo at Cox.Net
Sun Mar 4 02:06:15 EST 2007
Regarding visual feedback: Apple started doing stuff like the "rubber
band" thing because it was kind of "trick". It was impressive that
something like that could be done; but, frankly, I think it has been
carried too far. Maybe when computers were as slow as they were back
then, something like that was needed to "show off"; but now, with our
much faster machines, we don't need to do things like that any more.
It is much more important to just get things done as fast as our
machines and programmers can let them be done. I'm in favor of just
having things appear and disappear really fast.
This should be good for some major controversy on a really slow evening.
Joe Wilkins
On Mar 3, 2007, at 10:42 PM, Sarah Reichelt wrote:
>> Personally I have stopped providing visual feedback on objects for
>> drag/drop events until the engine behavior is fixed (Rev is aware of
>> it). It is too easy to break and end up with objects that are always
>> highlighted (or visual feedback that does not reflect the actual
>> operation that will be performed when the drop occurs).
>>
>
> I think the problem is increased if the objects are near the edge of
> the window or near other objects. A workaround is to make sure they
> have blank space all around them. This looks clunky and I don't think
> it is a complete solution, but it does improve it.
>
> Sarah
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