AW: Again - Player/Image Object "always buffer" Problems
chris at altuit.com
Fri Jun 22 09:41:05 CDT 2007
Deep breathing...it helps;-)
Tiemo was saying that your case is pretty clearly an issue of the unintended
consequences of different parts of code interacting. Asking for someone to
look at the code most likely won't reveal the bug because they have no
context for the other interactions that are taking place in your code.
I realize you must have a very complex set of interactions, but is there any
way to remove some of them and then start adding them back in until you find
the one that triggers the combination with alwaysBuffer to cause the crash?
On 6/22/07, Dave <dave at looktowindward.com> wrote:
> On 22 Jun 2007, at 15:06, Tiemo Hollmann TB wrote:
> > I would say "looking into the source code" without having explicit
> > details
> Well you are wrong then! That's how bugs gets fixed. I have had a
> similar problems in the past where someone has looked at the source
> code and been able to find a work around for a particular problem.
> There can only be so many causes for a crash, in this case it
> obviously has to do with buffering, maybe a buffer is being freed in
> error or maybe, when I am running the main application, a allocation
> request fails and it's not checked for and so results in a crash.
> All the Best
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