AW: Again - Player/Image Object "always buffer" Problems
dave at looktowindward.com
Fri Jun 22 09:17:12 CDT 2007
On 22 Jun 2007, at 15:06, Tiemo Hollmann TB wrote:
> I would say "looking into the source code" without having explicit
Well you are wrong then! That's how bugs gets fixed. I have had a
similar problems in the past where someone has looked at the source
code and been able to find a work around for a particular problem.
There can only be so many causes for a crash, in this case it
obviously has to do with buffering, maybe a buffer is being freed in
error or maybe, when I am running the main application, a allocation
request fails and it's not checked for and so results in a crash.
All the Best
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