AW: Again - Player/Image Object "always buffer" Problems

Dave dave at looktowindward.com
Fri Jun 22 10:17:12 EDT 2007


On 22 Jun 2007, at 15:06, Tiemo Hollmann TB wrote:

> I would say "looking into the source code" without having explicit  
> details

Well you are wrong then! That's how bugs gets fixed. I have had a  
similar problems in the past where someone has looked at the source  
code and been able to find a work around for a particular problem.

There can only be so many causes for a crash, in this case it  
obviously has to do with buffering, maybe a buffer is being freed in  
error or maybe, when I am running the main application, a allocation  
request fails and it's not checked for and so results in a crash.

All the Best
Dave






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