Again - Player/Image Object "always buffer" Problems
Dave
dave at looktowindward.com
Fri Jun 22 07:49:46 EDT 2007
Hi,
I really can't get this to work, I've tried it under 3 different
versions of RunRev and they all crash the IDE when setting the
"alwaysBuffer" flag to true. This is a repeatable, crashing bug with
the stacks and system I have here, I can't reproduce it in a simpler
form since the App I am developing has evolved over the last 6 months
or so and the stacks involved have to be called in a certain order
for the system to functions correctly.
Given that I am about to miss the deadline on this, what would you
suggest I do?
I really need some answer as to why setting the "alwaysBuffer" flag
causes a crash. If you remember we had problems with this when using
the export snapshot command which you helped to solve. I don't mean
this to sound as a threat because it's not intended that way, but if
we are going to keep having these type of problems with RunRev, we
will just have to drop it. I've worked hard to get it accepted at my
place of work and have done a pretty good job so far, but when I am
missing deadlines as a direct result of using RunRev things *have* to
change. I have managed to get RunRev as the #1 development IDE for
the Mac and have gone a long to to influence the Windows team, it's a
pity because if we could just get over these silly problems the
company would most likely adopt RunRev.
I need some *proper* support on this or else it's just not worth it.
All the Best
Dave
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