Ripple
Phil Davis
revdev at pdslabs.net
Tue Jun 12 12:25:46 EDT 2007
Brent Anderson wrote:
> Hello.
>
> For perhaps an even better effect, you could have a slight gradient on
> the rings themselves. By Doing so, the rings would achieve a slight
> amount of depth making them even more realistic.
One simple thing you can do in the code to move the effect toward this is:
on resetRing
...
set height of pRing to 30 -- existing line of code
set lineSize of pRing to 8 -- my inserted line
...
end resetRing
on ripple
...
set rect of pRing to tRect -- existing line of code
put lineSize of pRing into x -- my inserted line
set lineSize of pRing to x+1 -- my inserted line
...
end ripple
I really should be working... but it's Scott's fault. His visual things are way
too seductive. :o)
Phil Davis
>
> Either way, very well done. Very cool effect.
>
> Thanks,
> Brent Anderson
>
> On Jun 12, 2007, at 2:09 AM, Scott Rossi wrote:
>
>> Just for fun, here's a little experiment that duplicates an old Flash
>> trick
>> of creating a simple ripple effect in an image, like random drops
>> hitting a
>> water surface and expanding outward. The effect is accomplished by using
>> two images, one in front, one in back which is slightly enlarged, and
>> three
>> oval graphics which act as masks to show the underlying image.
>>
>> I've always wanted to do this in Rev but was unable to accomplish the
>> effect
>> until the ink effects were updated in the engine (requires Rev 2.7 or
>> later).
>>
>> In your message box:
>>
>> go url "http://www.tactilemedia.com/download/ripple.rev"
>>
>> Regards,
>>
>> Scott Rossi
>> Creative Director
>> Tactile Media, Multimedia & Design
>>
>>
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