OT: Open Source (was Don't you just wish Rev would do this?)

Luis luis at anachreon.co.uk
Wed Jun 6 11:39:35 EDT 2007


On 6 Jun 2007, at 16:32, Shari wrote:

>
>
>> A lot of coders I know are moving to the Open Source world for the  
>> simple fact that they can fix it. One case: Seeing RunRev lacking  
>> certain 'facilities' (3D was high on his list, and yes, I am aware  
>> of the plugin from igame3D) he couldn't believe that a modern  
>> 'language' didn't have it built in and wasn't about to 'write an  
>> external' for something that should have been 'internal'.
>
> I don't mind having plugins available to enhance something.  And I  
> know that many of the plugins available for Rev were created by  
> folks on this list, often to make their own lives easier and later,  
> shared with us as a community, or available for sale from  
> independent developers. I've finally just installed my first one :-)
>
> This makes more sense to me than Open Source.  There is a  
> definitive command structure, and responsibility structure, and  
> while things don't always flow exactly as one person might wish,  
> they do flow and it does work.
>
> The whole issue of GUI's comes to mind, as well.  Folks created  
> various user interfaces for how we use Revolution (I use the  
> Metacard interface personally).  This doesn't mean they are Open  
> Source.  Nor does it mean that Revolution itself should be.  They  
> simply add functionality to Rev, and a person could easily just use  
> Rev without ever knowing that plugins or other GUI's even exist.
>
> The primary product remains solid as a commercial software product,  
> as it should be.

And that is the crux of it: Choice.

Cheers,

Luis.


>
> Shari
> -- 
> Windows and Macintosh shareware games
> BIackjack Gold
> http://www.gypsyware.com
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