OT: Open Source (was Don't you just wish Rev would do this?)
luis at anachreon.co.uk
Wed Jun 6 10:39:35 CDT 2007
On 6 Jun 2007, at 16:32, Shari wrote:
>> A lot of coders I know are moving to the Open Source world for the
>> simple fact that they can fix it. One case: Seeing RunRev lacking
>> certain 'facilities' (3D was high on his list, and yes, I am aware
>> of the plugin from igame3D) he couldn't believe that a modern
>> 'language' didn't have it built in and wasn't about to 'write an
>> external' for something that should have been 'internal'.
> I don't mind having plugins available to enhance something. And I
> know that many of the plugins available for Rev were created by
> folks on this list, often to make their own lives easier and later,
> shared with us as a community, or available for sale from
> independent developers. I've finally just installed my first one :-)
> This makes more sense to me than Open Source. There is a
> definitive command structure, and responsibility structure, and
> while things don't always flow exactly as one person might wish,
> they do flow and it does work.
> The whole issue of GUI's comes to mind, as well. Folks created
> various user interfaces for how we use Revolution (I use the
> Metacard interface personally). This doesn't mean they are Open
> Source. Nor does it mean that Revolution itself should be. They
> simply add functionality to Rev, and a person could easily just use
> Rev without ever knowing that plugins or other GUI's even exist.
> The primary product remains solid as a commercial software product,
> as it should be.
And that is the crux of it: Choice.
> Windows and Macintosh shareware games
> BIackjack Gold
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