transparent highlight effect
mark at maseurope.net
Sun Jul 22 18:57:45 CDT 2007
I'd think you could have a square graphic (all objects in Rev have
the blendLevel property), which is initially hidden, then divide your
map into a grid (squares the same size as the graphic), and whenever
the mouse enters a grid square, place the graphic over that square
and show it.
I'll leave figuring out the grid stuff to you :)
On 23 Jul 2007, at 00:46, Nicolas Cueto wrote:
> My apologies if this is out of place here.
> An example of the effect I'm after can be seen
> on the "treasure hunt" game at:
> Basically, at its treasure hunt level the game
> shows a map overlayed by a 14x7 grid of
> 1x1 cm squares, each of which becomes
> transparently highlighted when the mouse
> pointer is within it (and, when not, returns
> to its original state).
> It is that "trasparently highlighted while
> mouse is within" effect that I'm after.
> But, the only Rev option I know for this
> is blendlevel -- and that would be a
> painful solution, cause it'd mean having
> to first draw the 81 interlocking pieces of
> the map (ouch!), so that they could then
> be imported into a stack as image objects,
> the only Rev object on which "blendlevel"
> has an effect (right?).
> Is there an easier way?
> Thanks for listening.
> Nicolas Cueto
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