multiplayer game on LAN
Henk van der Velden
henk at iglow-media.nl
Fri Feb 9 17:01:10 EST 2007
Good day all,
I have a question about a multiplayer game we are going to develop.
It is going to be used on a LAN in schools. Four children play
against each other. The game will be turn based.
Now I would like to know if there is any general advice, or some
considerations I should take into account, on how to set this up. I
see an option to use socket communications, like in chatservers and
clients. Or I could perhaps use communication between standalones,
with every client communicating with a kind of 'game server'.
Any opinions?
Kind regards,
Henk
--------------------------
Henk v.d. Velden
iGlow Media
Magda Janssenslaan 36
3584 GR UTRECHT
Netherlands
0031 (0)6 16 024 337
www.iglow-media.nl
More information about the use-livecode
mailing list