Windows Exe Crashes
Bridger Maxwell
bridgeyman at gmail.com
Mon Aug 6 18:05:40 EDT 2007
Actually, even the stack that gets compiled into a .exe still has its source
available. If you drag the executable to a text editor and scroll through
all of the garbage, you can find all of your scripts in plain text.
Compiling a stack is essentially attaching the Revolution engine to a
stack. You can encrypt your stacks to protect your data though. In the
standalone application settings, under the "Stacks" tab and at the
bottom-right, you can put a password on your stacks.
TTFN
Bridger Maxwell
www.FieryFerret.com
On 8/6/07, Tracy Riegle <tracy at pacyber.com> wrote:
>
>
> Actually, I tried that and it worked. But here are my questions to that
> approach. Does the "main" stack NOT get compiled? Will my "main"
> stack now be available in its source format (I don't want the source to
> be available to the public)?
>
> Thanks for the help.
>
> -Tracy
>
>
> On Aug 6, 2007, at Monday, 2007/06/0816:24, Derek Bump wrote:
>
> > Hello Tracy,
> >
> > You should consider using a Loading stack.
> >
> > This would mean that you would have 2 stacks. The first one loads the
> > second one. And the first one could be built into any format,
> > ensuring
> > that the second one stays the same.
> >
> >
> > So in other words.
> >
> > |---------------| |--------------|
> > | Loading Stack | -(opens)-> | Main Stack |
> > |---------------| |--------------|
> > (Standalone)
> >
> >
> > Derek Bump
> > Dreamscape Software
> > http://www.dreamscapesoftware.com
> >
> >
> > Tracy Riegle wrote:
> >>
> >> Hi All,
> >>
> >> I'm new to this list, so please forgive me if I ask a question that
> >> has already been answered (although I searched the archive
> >> and couldn't find an answer).
> >>
> >> I'm using Rev 2.8.1 build 472. I have a stack with about two dozen
> >> cards, with each card having a large image on it, and several other
> >> controls (some of which are shared among all card).
> >>
> >> The project runs find within the IDE. If I build a Standalone for a
> >> Mac, it also runs just fine. If I build a Standalone for Windows
> >> it crashed with:
> >>
> >> NAME 1.0.0.0 for Windows has encountered a problem and needs to
> >> close.
> >>
> >> I get NO other windows at all, just this small error pop-up, like
> >> it isn't even trying to start.
> >>
> >> I tried building for Windows from a Mac and Win XP machine.
> >> I tried commenting ALL the startup scripts so NO code script gets
> >> executed at startup. It still crashes.
> >>
> >> I tried deleting cards to see if I had a bad image on an offending
> >> card.
> >> The only way I finally got it to run was if I delete over 1/2 the
> >> cards
> >> and get the stack size down from about 6 Meg to less than 3 Meg
> >> (it makes NO difference which cards I delete to decrease the size).
> >>
> >> Once I got the stack down to less than 3 Megs, then the Standalone
> >> runs on Windows???
> >>
> >> Does anyone have any ideas as to what might be going wrong?
> >>
> >> Thanks in advance.
> >>
> >> -Tracy
> >>
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