Player object and memory
Peter T. Evensen
pevensen at siboneylg.com
Thu Mar 9 13:50:32 EST 2006
It hangs someplace down the line (i.e., not the first file name).
The code I have below IS used to set every filename, but it is still
hanging. I thought maybe the lock messages was causing a legitimate
playStopped to be missed, so I modified it to use a custom property as a
semaphore and it still hangs.
I tried to set the filename to empty and then send a message to the target
in 500 milliseconds that sets the new filename, along with using the
semaphores, and it still hangs. :(
At 12:40 PM 3/9/2006, you wrote:
>Recently, Peter T. Evensen wrote:
>
> > Still hangs, even if I set the filename to empty. I did this:
> >
> > lock messages
> > set the filename of the target to empty
> > set the filename of the target to the first item of tCurrentSoundList
> > unlock messages
> >
> > Is that what you had in mind?
>
>Yes, but really you would call it every time you change sound files (not
>just the first time). I would expect using this the first time you set a
>filename would have no effect -- the code is supposed to "clear out" the
>player for the *next* sound file to be played. If your stack is hanging the
>*first* time filenames are set, something else is going on.
>
>Regards,
>
>Scott Rossi
>Creative Director
>Tactile Media, Multimedia & Design
>-----
>E: scott at tactilemedia.com
>W: http://www.tactilemedia.com
Peter T. Evensen
http://www.PetersRoadToHealth.com
314-629-5248 or 888-628-4588
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