Fwd: Trying to find Revolution Adventure Game template

Willem van Heemstra WvanHeemstra at xs4all.nl
Sun Mar 5 19:34:19 EST 2006


>> OK Judy,
>>
>> Here we go...  are you ready?
>>
>> The game is called 'Appearance' and its goal is to find clothes  
>> that make you, as a player, the most appealing/fashionable/ 
>> handsome/you name it.
>> So YOU are the player, you tell the game what are the colors of  
>> your eyes, hair and skin. Taken these pieces of information  
>> together the game will do a color analysis and find colors that  
>> would suit you best. For example, I have brown hair and a light  
>> skin + blue eyes. Color analysis says I shouldn't wear orange,  
>> because that will make me look pale...
>>
>> Get the idea?
>>
>> So in the game YOU are helped by a 'tailor' who will help you  
>> select the right (color of) clothes.
>>
>> But to answer your question the very first window of the game will  
>> show 2 doors; one for girls to enter the other one for boys to enter.
>> Each door leads to a (girl/boy) room, accompanied by (girl/boy)  
>> things like music, posters and a wardrobe. Also a mirror in which  
>> YOU can build up the 'figure' that matches YOU figure, such as  
>> tall, short, wide hips, long arms etc. All these facts are taken  
>> into account as to determine the clothes that would make YOU look  
>> the most handsome. A tall woman for example shouldn't wear long  
>> dresses of which the top is equal in color and texture as the  
>> robe; because it will over exaggerate her length.
>>
>> Each object in the room discloses aspects of 'clothing  
>> guidelines', and after having gone through all of them, YOU are  
>> walking the catwalk and be assessed by a jury (a funny one of  
>> course). They (that is, the game) will give points, the more  
>> handsome, the more points. Finally, YOU can make a print out of  
>> all the clothing advice that addresses YOU and use it when going  
>> out to shop for YOUR clothes. That is the benefit to the player,  
>> ultimately, besides having lots of fun.
>>
>> Quite a long story... see enclosed pictures [AWAITING APPROVAL BY  
>> MODERATOR] to give you a clue as to what it might look like...
>>
>> Thank Judy, for thinking along the lines with me!
>>
>> Willem
>>
>>
>> Op 5 Mar 2006, om 18:13 heeft Judy Perry het volgende geschreven:
>>
>>> Willem,
>>>
>>> Can you explain a sample  one or two scene scenario, complete  
>>> with options
>>> (what they user can do, what you would like to happen as a  
>>> result, etc.)?
>>>
>>> I'll try to throw together a little Rev stack for you based upon  
>>> that (if
>>> I can!) and we can dialogue further!
>>>
>>> Judy
>>>
>>> On Sun, 5 Mar 2006, Willem van Heemstra wrote:
>>>
>>>> Thanks Judy,
>>>>
>>>> But I cannot seem to find HOW they have used Revolution.
>>>> As in, what steps to take to build scenes and actions, you see..
>>>>
>>>> That's the kind of information I am looking for.
>>>>
>>>> Still, very much appreciated!
>>>>
>>>> Cheers,
>>>>
>>>> Willem
>>>>
>>>>
>>>>
>>>> Op 5 Mar 2006, om 17:58 heeft Judy Perry het volgende geschreven:
>>>>
>>>>> Willem,
>>>>>
>>>>> Do you mean Myst-like games?  If so, you're in the right place!
>>>>> Recently,
>>>>> a Myst-esque game was made in Rev called "Alida":
>>>>>
>>>>> http://www.alidagame.com/aboutAlida.html
>>>>>
>>>>> And Myst, of course, was done in Hypercard (with some xtra xcmd  
>>>>> help).
>>>>>
>>>>> Judy
>>>>>
>>>>> On Sun, 5 Mar 2006, Willem van Heemstra wrote:
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
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>>>
>>>
>>
>




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