Games, Malte Brill and Richmond's Ego
Richmond Mathewson
geradamas at yahoo.com
Sat Jul 29 04:23:41 EDT 2006
Oh Dear, Oh Dear, Oh Dear,
I was really annoyed that Malte Brill should suddenly
produce an incredibly brilliant Parallax Scroller like that.
It affected my sense of self-value like nothing has done
before. :) :) :)
So, to rebuild my sense of self-respect I sat up all last night
and produced this:
http://mail.maclaunch.com/richmond/GAME.zip
and it is NOT up to the standard of Malte's super piece of work
- mainly because I am only a "Saturday - Sunday" sort of
programmer.
My 2 kids like to play with WESNOTH - an Open Source game
patterned on Age of Empires and so on
http://www.wesnoth.org/
so I shamelessly pinched a screen-shot of a Wesnoth Map I ran up
in the scenario editor that comes with it and set to work.
This is not a game, but it might be the embryo of one.
It allows navigation in 8 directions and zoom-in/out via the
keypad on the right of the keyboard (or, at least it does,
on my Macintosh). Personally I think that the arrow images at
the centre of the card are fairly awful and would be better
replaced with a series of animated GIFs.
It should be fairly easy to 'populate' the Map with animated
images that would move with the navigation (and zoom-in and out)
and could be drag-dropped off map as per my example at
http://groups.yahoo.com/group/RRRStudents
(SLIDER.rev)
Damn nearly all of the code is in the Card Script and I feel
that it is horribly clunky and could do, somehow, with quite
a bit of pruning.
I have bundled in the "GAME.zip" file a silly little stack I ran up
to return rawKeyDown numbers as it is jolly useful for this type of
thing.
Would be grateful for feedback.
sincerely, Richmond Mathewson
PS. I hope that between Malte Brill and myself a huge ferment of
interest in game-production can be stirred up amongst the RR
developer community.
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"Philosophical problems are confusions arising owing to the fluidity of meanings users attach to words and phrases."
Mathewson, 2006
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