progress bar
Mark Smith
mark at maseurope.net
Thu Jul 20 20:01:29 EDT 2006
I think I'd do something like:
button script:
on mouseDown
send "startProgressing" to sb theProgressBar
end mouseDown
on mouseUp
send "reset" to sb theProgressBar
end mouseUp
and in the sb script:
on startProgressing
set the thumbPos of me to the thumbPos of me + 1
send "startProgressing" to me in 20 milliseconds -- pick a value
that suits
end startProgressing
on reset
get lineOffset("startProgressing", the pendingMessages)
if it > 0 then cancel item 1 of line it of the pendingMessages
set the thumbPos of me to 0
end reset
Best,
Mark
On 21 Jul 2006, at 00:47, Nicolas Cueto wrote:
> Hello List,
>
> As a visual cue for a game, I'd like to
> use a progress bar to indicate to a
> user how long they are holding down
> a button -- the reason being, the longer
> the button is held down (mouseDown),
> the faster an image object will move
> upon the button's release (mouseUp)
>
> One experiment I've tried is to use a
> repeat loop within the mouseDown
> handler so as to set the progress bar's
> thumbPos property. Can't get it to
> work, though.
>
> Any sugestions?
>
> Thank you.
>
> --
> Nicolas Cueto
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