progress bar

Mark Smith mark at
Thu Jul 20 20:01:29 EDT 2006

I think I'd do something like:

button script:

on mouseDown
   send "startProgressing" to sb theProgressBar
end mouseDown

on mouseUp
   send "reset" to sb theProgressBar
end mouseUp

and in the sb script:

on startProgressing
   set the thumbPos of me to the thumbPos of me + 1
   send "startProgressing" to me in 20 milliseconds -- pick a value  
that suits
end startProgressing

on reset
   get lineOffset("startProgressing", the pendingMessages)
   if it > 0 then cancel item 1 of line it of the pendingMessages
   set the thumbPos of me to 0
end reset



On 21 Jul 2006, at 00:47, Nicolas Cueto wrote:

> Hello List,
> As a visual cue for a game, I'd like to
> use a progress bar to indicate to a
> user how long they are holding down
> a button -- the reason being, the longer
> the button is held down (mouseDown),
> the faster an image object will move
> upon the button's release (mouseUp)
> One experiment I've tried is to use a
> repeat loop within the mouseDown
> handler so as to set the progress bar's
> thumbPos property. Can't get it to
> work, though.
> Any sugestions?
> Thank you.
> -- 
> Nicolas Cueto
> _______________________________________________
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> use-revolution at
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