quicktime 3D

Lynn Fredricks lfredricks at proactive-intl.com
Tue Jul 11 18:15:02 EDT 2006


> Interesting... I wonder again what sort of 3D engine they use 
> to create games like Alida? Link to this game appears on 
> runrev homepage so I naturally expect it is created with Rev 
> studio. They also advertize DejavuWorld, Vue 5 Easel. But how 
> do all this 3D stuff relates with Revolution Studio - how and 
> where can I put all those 3D scenes and models ?
> Any tutorial, please ?.. 

Alida is a "Myst" style game - the graphics are all pre-rendered in a 3D
package (it their case, Strata Studio Pro) with some quicktime video
elements blended in as seemlessly as possible - along with music/sound
effects. DejavuWorld uses Revolution to create Alida. Although real time 3D
gets the lion share of attention in games nowadays, there is still a very
strong market for adventure games. Creating this kind of game means you have
to learn a bit about new types of media, but the tools available now arent
all that hard to master.

The Vue 5 Easel tutorial shows how you might set up your scenes in a product
like Vue for rendering in this sort of game. I have excellent relations with
the senior management of e-on software and they happily supplied that
tutorial. I like Vue quite a bit and use it regularly myself. Im sure Chipp
also has a word or two to say about Vue :-)

Debrill's AE adds a lot of additional value, not just for the wireframe
objects Malte is talking about, but also for object/collision and other
functions - these layer well on top of what you can achieve with Adventure
Creator.

Best regards,


Lynn Fredricks
Worldwide Business Operations
Runtime Revolution, Ltd





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