Buttons within Quicktime Movies
lists at mangomultimedia.com
Sat Jul 1 11:35:37 EDT 2006
On Jun 30, 2006, at 11:11 PM, Jonathan Kotthoff wrote:
> Hello all:
> I have brought this up before...but, thought I would give it one
> more try...I produce a lot of multimedia applications/kiosks that
> compete with what alot of the market provides as Director of Flash
> applications...The DB and Web integration that Revolution allows
> me, gives my applications a real backend advantage to these
> apps...but the feature that kills me everyday is my inability to
> create buttons on top of or withing QuickTime applications...I
> realize that I can create Sprites within QT movies and have done
> this in the past, but this requires me resorting to C++ or going
> into LiveStage Pro...Which is not the ideal...I and many others
> could knock the competition out of the water and thus create more
> demand for this our beloved product, if I could just have the
> ability to create buttons (invisible or not) on top of or within QT
I recall seeing some QT API that will "knock-out" portions of a QT
movie so QT doesn't draw that section to screen (meaning you could
put a Rev button there) but I would be surprised if this gets
implemented in Rev. Even though I don't know what your end goal is
in putting buttons over QT movies here are some thoughts that come to
mind that may be of use -
> For the record I do realize that Revs inability to do this is tied
> to its utilization of the QT library and how QT dislplays itself
> within the OS environment...but part of me things that some
> creative engineering could overcome this problem...for example, a
> Hook installed at the os level could caprture all clicks within a
> QT window space and pass them to Rev...this could be installed on
> Mac OS X or Windows as a rev library...
> Anyone want to chime in on there agreement, disagreement, ideas?
Invisible buttons: You can already get clicks in the QT window
space. A player object receives all mouse messages. So if you just
want to create invisible hotspots then you can capture mouse clicks
in a player and check them against some predefined invisible hotspots
rectangles that you define.
Buttons using Sprites: You mention that creating buttons using
sprites isn't ideal. I assume this means that it would work but
there is something in the workflow that is wanting. Perhaps you
could create the following workflow:
1) Create a template - Create movie in LiveStage Pro that has a few
buttons in it. These buttons should get their label and size from a
QTList store in the movie. There should be an event in the movie that
will read the QTList and then position the buttons. Each button
would send a message to the rev player object when clicked.
2) Create a little tool in Revolution that enables you to drop
buttons onto some object that represents the movie. You would then
convert the positions of those buttons into the XML that you can
assign to the QTList of a player object. This QTList is used by your
template (step 1) to position buttons.
3) Open template movie in hidden player object.
4) Open movie that needs button layers in Revolution player object.
5) Assign QTList created in step 2 to player object (step 4). You
can use the EnhancedQT external for this.
6) Composite the template movie with (step 3) with your movie (step
4) and call the Event that creates the buttons (EnhancedQT).
If this works, you would create one wired QT movie that can
dynamically name and position it's buttons anywhere. This can be
composited with any movie you wish and position buttons accordingly.
Would something like this work?
Blue Mango Learning Systems - www.bluemangolearning.com
trevor at bluemangolearning.com
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