Game Source Information for Rev

ACR acr at camalott.com
Tue Jan 3 13:41:56 EST 2006


Thanks for the suggestion. I already have bought a copy, but have not read
it yet. I am still going though tutorials from Revolution site.

Thanks
Kori

----- Original Message ----- 
From: "Jeff Honken" <jhonken at x12.info>
To: "'How to use Revolution'" <use-revolution at lists.runrev.com>
Sent: Tuesday, January 03, 2006 10:38 AM
Subject: RE: Game Source Information for Rev


> Kori,
>
> I've just recently joined the ranks of a Revolution user.  I found Dan
> Shafe's book "Software at the Speed of Thought" very helpful.  I'm not
> developing games but I found his book a great asset when learing
> scripting.
>
> Jeff
>
>
>
> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of ACR
> Sent: Tuesday, January 03, 2006 10:10 AM
> To: Revolution
> Subject: Game Source Information for Rev
>
> I recently bought my Revolution software. I am in the process of making
> a small adventure game. It is a point and click game, usually called a
> Myst clone. I had to choose between Revolution and Director for my game
> software. As I understand it, the first Myst game was make with
> Hypercard (Revolution).
>
> Since I am new to Revolution, I am lost in a sea of Commands. I probably
> don't need to learn all of them, probably only a few dozen Commands for
> my game. Commands such as go to the next images, start/stop background
> sound, start/stop music, start a sprite, start/stop an animation, and so
> on and so on. And I will need to make some puzzles which will require
> Functions probably.
>
> All I have found in user stacks so far are applications. Are there an
> adventure game stacks I could take apart and learn from? Are there any
> books on the subject?
>
> I am starting from the beginning, so any information source will help.
>
> Thanks
>
> Kori
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