Lock Moves Bug?
Bridger Maxwell
bridgeyman at gmail.com
Sat Dec 9 02:51:14 EST 2006
Hey,
From the way the documentation reads, I would think that setting the lock
moves to true, issuing a few move commands, and setting the lockmoves to
false would start the move commands on all the objects at the same time.
But I can't get it to work that way. Here is my script:
lock moves
set the lockMoves to true
repeat with z = 1 to 10
put "Contact" & z into vObj
---Here is where I had a lot of script to calculate newLoc
move btn vObj to newLoc
end repeat
unlock moves
set the lockMoves to false
When I run that they each move one after the other. They do not start at
the same time. Not only that, but it takes up time as if it is moving, but
I don't actually see the animation. I made a simpler test script with only
two buttons and without a repeat loop and got the same result:
on test
if the loc of btn "Move1" is the line 1 of the tooltip of btn "Move1" then
put the line 2 of the tooltip of btn "Move1" into loc1
else
put the line 1 of the tooltip of btn "Move1" into loc1
end if
if the loc of btn "Move2" is the line 1 of the tooltip of btn "Move2" then
put the line 2 of the tooltip of btn "Move2" into loc2
else
put the line 1 of the tooltip of btn "Move2" into loc2
end if
lock moves
move btn "Move1" to loc1
move btn "Move2" to loc2
unlock moves
end test
Because I can't use the lockmoves, I am just making it move without
waiting. Does this mean there is a bug, or am I just doing it wrong?
TTFN
Bridger
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