currentTime not being updated in standalone... arggghh!
Josh Mellicker
josh at dvcreators.net
Fri Apr 28 00:36:42 EDT 2006
Never mind!
ON updateTC
put convertTime(round(the currentTime of player "Player"/the
timeScale of player "Player")) into fld "mt"
send "updateTC" to me in 50 milliseconds
END updateTC
did the trick.
On Apr 27, 2006, at 6:59 PM, Josh Mellicker wrote:
> I have this handler that is called once when a movie is started:
>
> ON updateTC
> put convertTime(round(the currentTime of player "Player"/the
> timeScale of player "Player")) into fld "mt"
>
> IF ",updateTC," is not in the pendingMessages THEN send
> "updateTC" to me in ((1 - (the long seconds mod 1)) / 5) seconds
> -- we send this message well settled with the internal clock
> each 200 milliseconds
> END updateTC
>
>
> (from Eric Chatonet's excellent archive)
>
>
> It works fine in Rev, but the standalone simply refuses to update
> the timecode display.
>
> I barely understand the "idler" concept, so maybe I am doing
> something wrong that does not work in a standalone?
>
> Can anyone point me to other examples, or a different way to do an
> "ongoing background process" that will update the display when the
> movie is playing?
>
>
> Arrrgghhhh....
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