Help: script only works when in debug mode
Ian McKnight
igmcknight at gmail.com
Sun Apr 9 03:40:44 EDT 2006
Hi
I placed the following handler in a 'parent' button (called Btn1 and
Label set to 1) size 40 by 40.
The objective is to produce a row of 10 evenly spaced buttons
numbered 1 to 10, 10 pixels apart.
on mouseUp
select me
repeat with n = 2 to 10
clone the selectedobject
select it
move the selectedobject relative 18,-32 without waiting
set the name of the selectedobject to "Btn"&n
set the label of the selectedobject to n
set the script of the selectedobject to empty
end repeat
end mouseUp
When I click on the button. The handler executes correctly producing
10 buttons numbered 1 to 10 except for the position of the last 8.
The first cloned button is level and to the right of the 'parent'
button while the rest are offset by the standard 32 x 32 pixels.
The strange thing is that when I set a breakpoint in the script and
step through it, ALL buttons are positioned correctly. Its only when
the script is run normally that the positions are off.
I have tried the script in Revolution 2.0.1 and Revolution Media V
2.7.1 Build 224 with identical results.
Am I missing something?
Many thanks for your advice.
Ian McKnight
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