AW: long (?) filenames in players

Thomas Fischer fischer at mail.sub.uni-goettingen.de
Tue Oct 25 18:41:35 EDT 2005


Hi Klaus,

is it really "Schlockche"? That sounds weird.

But apart from this, if the system (whoever is doing the interpretation of the file path) understands the %20 encoding for space, you could try the same encoding for the extended charset:

  put empty into newString
  repeat for each character i in orgTextString
    if charToNum(i) > 127 then
      put "%"& baseConvert(charToNum(i),10,16) after newString
    else put i after newString
  end repeat
  answer newString

All the best
Thomas


--
Thomas Fischer
Salzburg/Gottingen

> -----Ursprungliche Nachricht-----
> Von: use-revolution-bounces at lists.runrev.com
> [mailto:use-revolution-bounces at lists.runrev.com]Im Auftrag von Klaus
> Major
> Gesendet: Montag, 24. Oktober 2005 22:53
> An: How to use Revolution
> Betreff: Re: long (?) filenames in players
> 
> 
> Hi Trevor,
> 
> > On Oct 24, 2005, at 1:24 PM, Klaus Major wrote:
> >> thanks, will try that, although this will be definitively  
> >> "overkill"...
> > Yep.
> 
> But it works!
> Geez, a 1,000,000 $ mousetrap :-D
> 
> >> But i will have to take card to NOT save the SMIL file in a path  
> >> with umlauts,
> >> sounds like a vicious circle :-)
> > True, but that is easy - temp file that you control the path of.
> 
> sure, that was a little joke ;-)
> 
> > -- 
> > Trevor DeVore
> > Blue Mango Multimedia
> > trevor at mangomultimedia.com
> 
> Best
> 
> Klaus Major
> klaus at major-k.de
> http://www.major-k.de
> 
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