OT: Bush in Free Fall
Dennis Brown
see3d at writeme.com
Sat Oct 22 20:35:55 EDT 2005
Malte,
http://www.wireframe.co.za/f4/default1.htm
is the address of some more interesting animations from the company
that did the dancing skeletons.
Dennis
On Oct 22, 2005, at 6:13 PM, Malte Brill wrote:
>> awesome :-)
>>
>
> Indeed!
>
> While we are at cool flashes: The coolest skeleton I saw was done
> by vectorlounge, which seem to have disappeared (a pity) I found an
> archived version.
>
> <http://web.archive.org/web/20030605104909/http://
> www.vectorlounge.com/04_amsterdam/jam/wireframe.swf>
>
> If might hang on load. If it does so, right click on the flash
> movie and hit play...
>
>
>> in order to be in chart: no means to make something approaching this?
>> arcade engine, for instance (not so much studied it, I must
>> confess...)
>>
>
> Not "out of the box". Skeleton animation and rigid body dynamics
> is a very complex topic and even more complex to derive generalized
> techniques, or one method fits all approaches. That is not handled
> in ArcadeEngine today. Even though some of the needed functions are
> already in it, ArcadeEngine lacks the physics parts (physics are on
> the to do list for version 2.0).
>
> <blow my own horn mode>
>
> ArcadeEngines main focus today is fluent asynchronus movement, fast
> collision detection and prescripted behaviours for path creation
> and constraining movement, spiced up with a neat set of geometric
> functions to save some headaches. ;-)
>
> The next update will provide more collision detection methods (very
> fast polygon-polygon collision tests for convex and concave
> polygons), fast point in poly tests, line- and lineSegment
> intersection points, tests on which side of a line a point is
> located (left, right or on the line), a new User interface and
> revised documentation.
>
> </tooooot tooooot>
>
> All the best,
>
> Malte
>
> ---
> ArcadeEngine - prepare to WOW your audience within minutes
> http://www.runrev.com/section/revselect/arcadeengine
> http://www.derbrill.com/arcadeengine/forum
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