bnz2 at cdc.gov
Fri Oct 21 09:30:26 CDT 2005
Surely, by now, you have found that Rev users are very willing to help
each other out, free of charge?
From: use-revolution-bounces at lists.runrev.com
[mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of Thomas
Sent: Friday, October 21, 2005 10:24 AM
To: How to use Revolution
Subject: Re: Constellation
This sounds reasonable. I guess my 'fear' is that once 'everyone'
says "Hey, I can sell this using this list as my source of customers"
then this list and the attitude turns and starts to feel just like
Director and it's lists. That is why I stopped developing in Director
in the first place, not enough community support and 'greedy
appearing' developers that won't share their time with newbies or
with someone that is just struggling with a piece of code. (Not all
Director developers are like this, but enough to make me switch to
REV. Also, It is not guaranteed that this would happen here but it
P.S. I bought Constellation and the whole set of Gadgets. I only
really wanted one part of it and was curious about productivity
increase with the rest. (The video's actually sold me with the
support from users on the list.)
On Oct 20, 2005, at 10:30 PM, Dennis Brown wrote:
> However, I don't begrudge any developer, who has taken on the task
> of producing a significant tool for development, a modest fee for
> sharing it. It takes a lot of work (and time away from paying
> customers) to turn a personal tool into a product --and to support
> it. If every developer made a modest tool and shared it for a
> modest fee, then it would be a break even proposition --the fees
> received from other developers = the fees payed for other
> developers tools.
> I believe that the tools offered for sale in this community do not
> actually pay back for the time and effort in their development.
> The fee charged just insures that those who buy it, need it, and it
> pays for their support. I believe it is mostly a labor of love and
> sharing, but a developer needs an incentive to rationalize the time
> spent on a "product" with no initial paying customer. There is
> also a promotion of reputation in the process that is good for
> getting future contract work.
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