stack on server very very slow

Phil Jimmieson P.Jimmieson at csc.liv.ac.uk
Wed Oct 5 09:58:03 CDT 2005


>In several posts one can read, that a stack, when networked, can be 
>slow, due to the "save"
>statement.
>
>I have a solution on a client computer and the stack is (now) on a server.
>Setup is OS X 10.4
>
>After porting this stack to the server machine, it behaves very slow 
>(more than 1000! times
>slower, than when this stack was on the client. There is no save command used.
>
>I assume that the whole stack is read in memory? There are less than 
>1000 cards in it
>(but they are procecessed a lot).
>
>Thanks for your hints! I should port this Tutorial-Game as server 
>solution soon.

Hi Andreas,
there is a bugzilla report for slow saving, but its marked as 
Resolved, because Tuviah could not verify the bug, although it still 
exists for me (and now possibly you too).

http://support.runrev.com/bugdatabase/show_bug.cgi?id=81

In our setup, the server is a Unix system using Samba (not a true 
Windows server). What sort of server are you using?

-- 
Phil Jimmieson  phil at csc.liv.ac.uk  (UK) 0151 794 3689  (Mobile) 07976 983164
Computer Science Dept., Liverpool University, Chadwick Building, Peach Street
Liverpool L69 7ZF              http://www.csc.liv.ac.uk/~phil/
   I used to sit on a special medical board... ...but now I use this ointment.



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