stack on server very very slow
andreas at medone.ch
Wed Oct 5 08:38:50 CDT 2005
In several posts one can read, that a stack, when networked, can be
slow, due to the "save"
I have a solution on a client computer and the stack is (now) on a
Setup is OS X 10.4
After porting this stack to the server machine, it behaves very slow
(more than 1000! times
slower, than when this stack was on the client. There is no save
I assume that the whole stack is read in memory? There are less than
1000 cards in it
(but they are procecessed a lot).
Thanks for your hints! I should port this Tutorial-Game as server
More information about the use-livecode