High-Lighting an Image Object
Richard Gaskin
ambassador at fourthworld.com
Mon Oct 3 16:11:10 EDT 2005
MisterX wrote:
>>Confirmed, and logged as Bug #3158:
>><http://support.runrev.com/bugdatabase/show_bug.cgi?id=3158>
>
>
> it's not a bug, it's a feature request since metacard 2.5 so it should be
> an enhancement, not a bug... I noticed this afternoon in the MC help from
> MC 2.5 before I brought it up with the mouseenter script to help out.
>
> Note also bugzilla 3144
> http://support.runrev.com/bugdatabase/show_bug.cgi?id=3144
>
> It's not just borders but also patterns...
Yep, a little orthogonality with properties would go a long way for
learnability/usability.
FWIW, there was a note here recently about making isometric-grid games.
Unfortunately one of the most efficient methods -- assigning a
backgroundPattern to a graphic object -- is not available because
backgroundPatterns are drawn from the topleft of the card and not the
topleft of the control.
So I just submited this request for an option to have backgroundPatterns
drawn from the topleft of the control:
<http://support.runrev.com/bugdatabase/show_bug.cgi?id=3159>
If you have an interest in gaming or simulations, you might want to
consider tossing a vote toward that.
--
Richard Gaskin
Managing Editor, revJournal
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