new kid on the block
MisterX
b.xavier at internet.lu
Sun Oct 2 03:54:27 EDT 2005
Thanks for that review Ken...
It kind of shows that Neural Networks keep coming around... Interesting...
And Hypercard just wont die!
Certainly a valiant effort from that author but not much of a threat for rev
it seems. How is HyperNext's performance comparable to Rev?
BTW, I saw that link via the versiontracker.com mailist... it's usually a
nice
way to communicate your updates to a wide audience (pc and palm too) and
help
rev with their marketing reach as well as yours... Why they don't do linux
is
beyond me ;)
cheers
Xavier
> -----Original Message-----
> From: use-revolution-bounces at lists.runrev.com
> [mailto:use-revolution-bounces at lists.runrev.com] On Behalf Of Ken Ray
> Sent: Sunday, October 02, 2005 8:34 AM
> To: Use Revolution List
> Subject: Re: new kid on the block
>
> On 10/2/05 12:54 AM, "MisterX" wrote:
>
> > for those it might interest...
> >
> > http://www.tigabyte.com/default.html
> >
> > and it seems to have Neural Networks built in...
>
> It's this odd combination of REALBasic and HyperCard: an RB
> app built with a limited HyperTalk-style interpreter (at
> least to some degree), along with the xTalk-like
> globals/locals and lack of variable declaration, but with the
> ability to add code it in RBScript.
>
> I downloaded the Trial version to check it out, and it is
> simplistic and a bit odd, although the Neural Networks stuff
> may be interesting (didn't have a chance to check that out).
> Here's an comparison of some simple stuff:
>
> Revolution:
> answer "Pick a fruit:" with "Apple" or "Orange"
> answer it
>
> HyperNext:
> Local tAns,tButtons,tButton
> Put 'Orange,Apple' into tButtons
> Dialog 'Hello, pick a fruit:','Apple','Orange'
> Put AnswerFN into tAns
> Add 1 to tAns
> Put NthChunkFN(tButtons,',',tAns) into tButton
> Message tButton
>
> So a few things to note on the HyperNext code:
>
> 1) You have to declare all variables
>
> 2) The 'AnswerFN' function returns the number of the button
> picked, not the text, and it is 0-based, and reads from the
> right (so Orange=0 and Apple=1), so I had to put the name of
> the buttons in a separate variable (tButtons), *backwards*.
>
> 3) You can't do math on variables (it seems), since "Put
> tAns+1 into tAns"
> (or even a variant that put it into another declared
> variable) didn't work.
> I had to use the "Add" command.
>
> 4) Although it uses chunks like "line" and "word", you can't
> use a phrase like "item 2 of tButtons", but instead need to
> use the NthChunkFN function.
>
> So although it is supposedly intended to be easier than
> Visual Basic (which is what it is compared to on the site),
> it seems that it is still more complicated than HyperCard... :-)
>
> Anyway, that's my 2 cents with playing around with it for a
> half hour...
>
> Ken Ray
> Sons of Thunder Software
> Web site: http://www.sonsothunder.com/
> Email: kray at sonsothunder.com
>
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