Yet Another Clock

Dennis Brown see3d at writeme.com
Tue May 31 20:06:33 EDT 2005


Scott,

This is a very visually appealing display.
My only critical feedback is that the hour hand needs to advance one  
"point" every 5 minutes.  Otherwise, I have a hard time telling what  
time it is when it is close to the hour.

Dennis

On May 31, 2005, at 5:22 AM, Scott Rossi wrote:

> At the risk of beating a dead clock, here is another more visual  
> approach to
> the display of time which uses the points of a hidden graphic to
> determine the location of each "hand" (still pretty minimal/ 
> efficient code).
> In your message box:
>
>   go url "http://www.tactilemedia.com/download/ballclock.rev"
>
> This actually took a lot longer than three minutes to build in that  
> I had to
> figure out how to create a vector graphic that contained 60  
> equidistant
> points (the solution was to create the source ring in a vector  
> program and
> then import into Rev using Alejandro Tejada's EPSimport stack).  Of  
> course
> this could be done using math by the Jim Hurley types on the list  
> but that
> kind of thing eludes me...
>
> See the card script for details.
>
> Regards,
>
> Scott Rossi
> Creative Director
> Tactile Media, Development & Design
> -----
> E: scott at tactilemedia.com
> W: http://www.tactilemedia.com
>
>
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>



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