Can Revolution create a large, colored cursor?
Douglas Westbrook
wdesigns at austin.rr.com
Mon Mar 21 00:02:09 EST 2005
Try mousewithin
On mousemove is a better way to set a graphic to the mouseloc but it
sounds like mousewithin is what you need.
On Mar 20, 2005, at 10:44 PM, Stgoldberg at aol.com wrote:
> As a beginner I'm really finding this forum extremely helpful. Perhaps
> someone can help with this question: Although the instructions say
> that a cursor
> has to be in black and white and not larger than 16x16, I'm wondering
> if there
> is a way around this. Many games, for instance, have large cursors,
> e.g. a
> large grasping hand when the cursor moves over an object than can be
> grasped.
> I first thought that perhaps one could use a hidden image of a
> grasping hand
> that was made to appear over the location of the cursor when the
> cursor passed
> over the object to be grasped, in a script like this:
>
> on mouseEnter
> set cursor to none
> set lockcursor to true
> set the loc of image "LargeHand" to the mouseloc
> end mouseEnter
>
> on mouseLeave
> set lockcursor to false
> set cursor to arrow
> hide image "LargeHand"
> end mouseLeave
>
> It would seem that this should work, but it doesn't, since the
> "LargeHand"
> image for some reason keeps flickering whenever the mouse moves over
> it.
> Does anyone have any suggestion as to how to get this method to
> work, or
> another method to allow for a larger, more elaborate colored cursor?
> Thanks.
> Steve Goldberg
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