QuickTime conundrum
Richard Gaskin
ambassador at fourthworld.com
Mon Mar 14 02:40:24 EST 2005
I filed a bug report this weekend for this anomaly with QuickTime and
menus - Windows only:
Hold the mouse down over the menubar to pop down the menus,
esp the submenu in Edit. When a QT movie is assigned to
the player the movie flickers. If you play with it enough
you'll get in some sort of loop that consumes 100% of CPU
and is hard to break out of.
<http://support.runrev.com/bugdatabase/show_bug.cgi?id=2692>
There's a sample stack there which exhibits the behavior, but it's easy
to make one:
Just put a menu group in a stack, then put a player there. Give one of
your menus a submenu -- the more items the better. Then put a player on
the card, assign it a movie (the longer the better) and try to select
something from the submenu.
What happens appears to be some sort of loop in which the menus (esp.
the submenu, as it's much more noticeable there) is fighting with QT for
redraw time -- whenever you drag the mouse over another menu or submenu
the player flickers, and the menu takes a long time to draw. Drag
across multiple menus and you may well trigger a loop that you may need
to force quit to get out of.
I just tried my experiment using Rev's menus, and the same thing happens:
1. Make a new stack
2. Put a player in it
3. Assign a movie to the player
4. Drag the mouse across the Rev menubar and down some menus to '
bring up submenus -- I got a freeze
I'm hoping to find some magic combination of properties to help
alleviate this. Unfortunately I must have the player's controller
available, so simply turning on the player's alwaysBuffer -- while it
does improve things -- won't work in this app.
Any clues?
Alas, it seems half of my life is consumed with anomalies related to
QuickTime.... ::sigh::
--
Richard Gaskin
Fourth World Media Corporation
__________________________________________________
Rev tools and more: http://www.fourthworld.com/rev
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